Path of Exile developers reduced the complexity of monsters in the patrol from

Last week, Grinding Gear Games has launched the new “Watch” test league for Arpg Path of Exile, and since then it seems that I have received many reviews from players about the complexity of monsters. Therefore, the developer team decided to make some amendments and reduced the amount of health and damage among rare and magic monsters.

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In her message, she notes that complexity increased due to the transition of the old system of monsters to retaliation. The GGG team did this specifically so that the game is "somewhat more complicated than somewhat lighter than average." After monitoring the reviews of players and data on the number of deaths, the developers realized that they were overdoing and decided to slightly weaken the corresponding opponents.

Also now, on rare monsters, instead of constant two properties of retaliation (and sometimes three or four), one will be one with the opportunity to meet the enemy with two or three. The developers report that they will continue to work on balanced editors and make all the necessary changes.

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